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autosplit-h

source

Types


autosplit-info-jak2

autosplit-info-jak2: structuresource
Fields
version-major: uint16
version-minor: uint16
num-orbs: uint32
num-skullgems: uint32
padding-stats: uint8
game-hash: uint32
in-cutscene?: uint8
is-loading?: uint8
padding-controls: uint8
res-fortress-escape: uint8
res-city-help-kid: uint8
res-city-vehicle-training: uint8
res-ruins-tower: uint8
res-atoll-water: uint8
res-fortress-dump: uint8
res-city-krew-delivery: uint8
res-city-red-gun-training: uint8
res-atoll-sig: uint8
res-sewer-enemy: uint8
res-strip-rescue: uint8
res-atoll-battle: uint8
res-mountain-lens: uint8
res-mountain-gear: uint8
res-mountain-shard: uint8
res-mountain-collection: uint8
res-city-keira-delivery: uint8
res-stadium-board1: uint8
res-city-krew-collection: uint8
res-city-yellow-gun-training: uint8
res-drill-eggs: uint8
res-city-power: uint8
res-palace-cable: uint8
res-palace-boss: uint8
res-city-shuttle: uint8
res-ruins-enemy: uint8
res-city-blue-gun-training: uint8
res-forest-scouts: uint8
res-city-escort-kid: uint8
res-dig-knock-down: uint8
res-strip-grenade: uint8
res-drill-ship: uint8
res-city-port-run: uint8
res-city-meet-brutter: uint8
res-sewer-board: uint8
res-forest-hunt: uint8
res-city-intercept-tanker: uint8
res-stadium-race-class3: uint8
res-city-protect-water-slums: uint8
res-dig-find-totem: uint8
res-city-destroy-guard-vehicles: uint8
res-city-play-onin-game: uint8
res-canyon-insert-items: uint8
res-tomb-poles: uint8
res-tomb-water: uint8
res-tomb-boss: uint8
res-fortress-save-friends: uint8
res-sewer-escort: uint8
res-city-dark-gun-training: uint8
res-stadium-race-class2: uint8
res-city-stop-bomb-bots: uint8
res-city-errol-challenge: uint8
res-strip-drop: uint8
res-ruins-mech: uint8
res-forest-protect: uint8
res-drill-mech: uint8
res-city-save-lurkers: uint8
res-stadium-race-class: uint8
res-palace-sneak-in: uint8
res-castle-break-in: uint8
res-castle-boss: uint8
res-city-whack: uint8
res-under-mech: uint8
res-under-sig: uint8
res-city-defend-stadium: uint8
res-consite-find-baron: uint8
res-nest-get-to-gun: uint8
res-nest-enter: uint8
res-nest-boss: uint8
res-city-win: uint8
res-city-oracle: uint8
res-city-burning-bush-ring-1: uint8
res-city-burning-bush-get-to-1: uint8
res-city-burning-bush-get-to-2: uint8
res-city-burning-bush-get-to-3: uint8
res-city-burning-bush-get-to-4: uint8
res-city-burning-bush-collection-1: uint8
res-city-burning-bush-racepoint-1: uint8
res-city-burning-bush-ring-2: uint8
res-city-burning-bush-get-to-5: uint8
res-city-burning-bush-get-to-6: uint8
res-city-burning-bush-shuttle-1: uint8
res-city-burning-bush-get-to-7: uint8
res-city-burning-bush-get-to-8: uint8
res-city-burning-bush-get-to-9: uint8
res-city-burning-bush-collection-2: uint8
res-city-burning-bush-get-to-10: uint8
res-city-burning-bush-get-to-11: uint8
res-city-burning-bush-ring-3: uint8
res-city-burning-bush-get-to-12: uint8
res-city-burning-bush-bombbot-1: uint8
res-city-burning-bush-get-to-13: uint8
res-city-burning-bush-get-to-14: uint8
res-city-burning-bush-get-to-15: uint8
res-city-burning-bush-collection-3: uint8
res-city-burning-bush-race-errol: uint8
res-city-burning-bush-race-port: uint8
res-stadium-burning-bush-race-board: uint8
res-stadium-burning-bush-race-class3: uint8
res-stadium-burning-bush-race-class2: uint8
res-stadium-burning-bush-race-class1: uint8
res-stadium-burning-bush-race-class3-r: uint8
res-stadium-burning-bush-race-class2-r: uint8
res-stadium-burning-bush-race-class1-r: uint8
end-marker: uint8

autosplit

source

Functions


update-autosplit-info-jak2

update-autosplit-info-jak2() => nonesource

update-autosplit-jak2-new-game

update-autosplit-jak2-new-game() => nonesource

Variables


*autosplit-info-jak2*

*autosplit-info-jak2*: autosplit-info-jak2source

speedruns-h

source

Types


speedrun-info-jak2

speedrun-info-jak2: structuresource
Fields
category: speedrun-category
needs-post-blackout-setup?: symbol
should-display?: symbol

speedruns

source

Functions


hide-speedrun-display

hide-speedrun-display() => nonesource

is-speedrun-category?

is-speedrun-category?(category: symbol) => symbolsource

setup-speedrun-post-blackout

setup-speedrun-post-blackout() => nonesource

speedrun-draw-settings

speedrun-draw-settings() => nonesource
Draw speedrun related settings in the bottom left corner

speedrun-mode-update

speedrun-mode-update() => nonesource
A per frame update for speedrunning related stuff

speedrun-start-full-game-run

speedrun-start-full-game-run() => nonesource

start-speedrun

start-speedrun(category: speedrun-category) => nonesource

Variables


*speedrun-info*

*speedrun-info*: speedrun-info-jak2source

post-blackout?

const post-blackout?: symbolsource