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errol-chal-part

source

Functions


city-race-borrow-level-activate

city-race-borrow-level-activate() => nonesource
Sets up the `errol-ring-01` and `errol-ring-02` particles

errol-chal

source

Types


errol-racer

errol-racer: vehicle-ridersource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
root-override: collide-shape
focus-status: focus-status
parent-override: pointer
flags: uint8
riding-anim: int32
anim-t: float
anim-speed: float
seat-index: int8
minimap: connection-minimap

race-bike-a

race-bike-a: vehicle-city-racersource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
root-override: collide-shape
focus-status: focus-status
root-override-2: collide-shape-moving
info: rigid-body-object-constants
flags: rigid-body-object-flag
max-time-step: float
incoming-attack-id: uint32
player-touch-time: time-frame
disturbed-time: time-frame
player-force-position: vector
player-force: vector
self-override: vehicle
info-override: rigid-body-vehicle-constants
pad: uint32
vehicle-jkhn1b23jn1: int64
controls: vehicle-controls
prev-controls: vehicle-controls
up-dir: vector
jump-time: float
jump-thrust: float
engine-thrust: float
engine-power-factor: float
force-scale: float
target-distance2: meters
pad0: uint32
target-acceleration: vector
impact-pos: vector
lin-acceleration: vector
hit-points: float
damage-factor: float
crash-level: int8
force-level: int8
traffic-hash-id: int8
traffic-priority-id: int8
power-fluctuation-factor: float
power-level: float
flight-level-index: int8
flight-level-index-prev: int8
overlap-player-counter: uint8
physics-counter: uint8
flight-level: float
brake-factor: float
cam-speed-interp: float
camera-dist2: float
player-dist2: float
bound-radius: float
rider-array: handle
lift-thrust: float
roll-thrust: float
sent-attack-time: time-frame
air-time: time-frame
turn-time: time-frame
crash-time: time-frame
transition-time: time-frame
transition-end-time: time-frame
turbo-boost-time: time-frame
crash-duration: uint16
turbo-boost-duration: uint16
turbo-boost-factor: float
crash-impulse: float
water-height: float
lights-factor: float
outgoing-attack-id: uint32
scrape-sound-id: sound-id
engine-sound-id: sound-id
thrust-sound-id: sound-id
roll-sound-id: sound-id
damage-pop-sound-id: sound-id
damage-zap-sound-id: sound-id
extra-sound-id: sound-id
fog-fade: float
scrape-sound-envelope: float
engine-sound-envelope: float
engine-sound-factor: float
sputter-sound-envelope: float
rudder-sound-envelope: float
fins-sound-envelope: float
exhaust-part-accum: basic
smoke-part-accum: basic
controller: vehicle-controller
section-array: vehicle-section
race: race-control
ai-controls: vehicle-controls
rider-hand-joint: int8
turbo-pickup-count: int8
minimap: connection-minimap
shortcut-speed-factor: float
path-deviation: float
shortcut-time: time-frame

race-bike-b

race-bike-b: vehicle-city-racersource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
root-override: collide-shape
focus-status: focus-status
root-override-2: collide-shape-moving
info: rigid-body-object-constants
flags: rigid-body-object-flag
max-time-step: float
incoming-attack-id: uint32
player-touch-time: time-frame
disturbed-time: time-frame
player-force-position: vector
player-force: vector
self-override: vehicle
info-override: rigid-body-vehicle-constants
pad: uint32
vehicle-jkhn1b23jn1: int64
controls: vehicle-controls
prev-controls: vehicle-controls
up-dir: vector
jump-time: float
jump-thrust: float
engine-thrust: float
engine-power-factor: float
force-scale: float
target-distance2: meters
pad0: uint32
target-acceleration: vector
impact-pos: vector
lin-acceleration: vector
hit-points: float
damage-factor: float
crash-level: int8
force-level: int8
traffic-hash-id: int8
traffic-priority-id: int8
power-fluctuation-factor: float
power-level: float
flight-level-index: int8
flight-level-index-prev: int8
overlap-player-counter: uint8
physics-counter: uint8
flight-level: float
brake-factor: float
cam-speed-interp: float
camera-dist2: float
player-dist2: float
bound-radius: float
rider-array: handle
lift-thrust: float
roll-thrust: float
sent-attack-time: time-frame
air-time: time-frame
turn-time: time-frame
crash-time: time-frame
transition-time: time-frame
transition-end-time: time-frame
turbo-boost-time: time-frame
crash-duration: uint16
turbo-boost-duration: uint16
turbo-boost-factor: float
crash-impulse: float
water-height: float
lights-factor: float
outgoing-attack-id: uint32
scrape-sound-id: sound-id
engine-sound-id: sound-id
thrust-sound-id: sound-id
roll-sound-id: sound-id
damage-pop-sound-id: sound-id
damage-zap-sound-id: sound-id
extra-sound-id: sound-id
fog-fade: float
scrape-sound-envelope: float
engine-sound-envelope: float
engine-sound-factor: float
sputter-sound-envelope: float
rudder-sound-envelope: float
fins-sound-envelope: float
exhaust-part-accum: basic
smoke-part-accum: basic
controller: vehicle-controller
section-array: vehicle-section
race: race-control
ai-controls: vehicle-controls
rider-hand-joint: int8
turbo-pickup-count: int8
minimap: connection-minimap
shortcut-speed-factor: float
path-deviation: float
shortcut-time: time-frame

turbo-ring

turbo-ring: process-drawablesource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
root-override: collide-shape
touch-time: time-frame
minimap: connection-minimap
player-got: symbol
persistent: symbol
id: int8
boost: float
plane: vector
part-track: handle
mat: matrix
Methods
idle: unknown
die: unknown
turbo-ring-method-22(obj: turbo-ring) => nonesource
turbo-ring-method-23(obj: turbo-ring) => nonesource
turbo-ring-method-24: unknown

vehicle-city-racer

vehicle-city-racer: vehicle-racersource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
root-override: collide-shape
focus-status: focus-status
root-override-2: collide-shape-moving
info: rigid-body-object-constants
flags: rigid-body-object-flag
max-time-step: float
incoming-attack-id: uint32
player-touch-time: time-frame
disturbed-time: time-frame
player-force-position: vector
player-force: vector
self-override: vehicle
info-override: rigid-body-vehicle-constants
pad: uint32
vehicle-jkhn1b23jn1: int64
controls: vehicle-controls
prev-controls: vehicle-controls
up-dir: vector
jump-time: float
jump-thrust: float
engine-thrust: float
engine-power-factor: float
force-scale: float
target-distance2: meters
pad0: uint32
target-acceleration: vector
impact-pos: vector
lin-acceleration: vector
hit-points: float
damage-factor: float
crash-level: int8
force-level: int8
traffic-hash-id: int8
traffic-priority-id: int8
power-fluctuation-factor: float
power-level: float
flight-level-index: int8
flight-level-index-prev: int8
overlap-player-counter: uint8
physics-counter: uint8
flight-level: float
brake-factor: float
cam-speed-interp: float
camera-dist2: float
player-dist2: float
bound-radius: float
rider-array: handle
lift-thrust: float
roll-thrust: float
sent-attack-time: time-frame
air-time: time-frame
turn-time: time-frame
crash-time: time-frame
transition-time: time-frame
transition-end-time: time-frame
turbo-boost-time: time-frame
crash-duration: uint16
turbo-boost-duration: uint16
turbo-boost-factor: float
crash-impulse: float
water-height: float
lights-factor: float
outgoing-attack-id: uint32
scrape-sound-id: sound-id
engine-sound-id: sound-id
thrust-sound-id: sound-id
roll-sound-id: sound-id
damage-pop-sound-id: sound-id
damage-zap-sound-id: sound-id
extra-sound-id: sound-id
fog-fade: float
scrape-sound-envelope: float
engine-sound-envelope: float
engine-sound-factor: float
sputter-sound-envelope: float
rudder-sound-envelope: float
fins-sound-envelope: float
exhaust-part-accum: basic
smoke-part-accum: basic
controller: vehicle-controller
section-array: vehicle-section
race: race-control
ai-controls: vehicle-controls
rider-hand-joint: int8
turbo-pickup-count: int8
minimap: connection-minimap
shortcut-speed-factor: float
path-deviation: float
shortcut-time: time-frame

Functions


turbo-ring-init-by-other

turbo-ring-init-by-other(arg0: city-race-ring-info, arg1: int, arg2: symbol) => nonesource

turbo-ring-spawn

turbo-ring-spawn(arg0: task-manager, arg1: city-race-ring-info, arg2: int, arg3: symbol) => turbo-ringsource

Variables


*city-bush-port-rings*

*city-bush-port-rings*: arraysource

*city-errol-challenge-rings*

*city-errol-challenge-rings*: arraysource

*race-bike-a-constants*

*race-bike-a-constants*: rigid-body-vehicle-constantssource

*race-bike-b-constants*

*race-bike-b-constants*: rigid-body-vehicle-constantssource